Habitus Application
Habitus
Experience
Experience is the authoring and delivery environment for room-scale spatial experiences. Six formats for creating, controlling, and delivering immersive content — from Instant Pin-ups to navigable 3D environments. Designed for LED volumes, projection surfaces, projection mapped objects, and any configured display. Author in Studio, deliver with Controller, render on any Surface.
Available September 2026 — launching with the IEL, University of Westminster
Formats
Instant Pin-up
Project and arrange work at scale across any configured surface. Drawings, images, models — presented at a scale that changes how you see them.
Wave 1 · Sept 2026
360 Explorer
Immersive 360° environments at room scale. Navigate spatial content and annotated layers from inside the scene.
Wave 1 · Sept 2026
Super-Slides
Presentations designed for the room, not the screen. Full-bleed, spatial, and sequenced for the environment you're actually in.
Wave 1 · Sept 2026
Open Canvas
A spatial drawing and ideation surface for collaborative work at scale. Content flows from any device to any display.
Wave 2 · Jan 2027
Immersive Data
Data visualisation in space. Present and navigate complex datasets as three-dimensional, room-scale environments.
Wave 2 · Jan 2027
3D Explorer
Architectural models, spatial simulations, and 3D assets rendered at room scale. Step inside what you've designed.
Wave 2 · Jan 2027
Markets
University research and teaching facilities
Architecture, film, design, medicine, engineering, social science. Any discipline where the work benefits from being seen at the scale it actually occupies. The Immersive Experience Lab at Westminster is the first deployment. The model generalises to any institution with a spatial ambition.
Architecture and design practice
Client presentations at the scale of the building. Design reviews where the whole team stands inside the drawing. Pin-ups that match the physical scale of what is being designed. Experience was built from within architectural practice, for it.
Corporate learning and professional training
Spatial briefings, product launches, operational onboarding. For organisations where learning at screen scale does not communicate the complexity of the environment people will actually inhabit. Not the screen at the front of the room — the room itself as the medium.
Cultural institutions
Museums, galleries, science centres, visitor attractions. Interpretive content at room scale — guided experiences, navigable 3D reconstructions, immersive data. The content that could never be adequately shown on a panel or a screen.